We recently upgraded our app from Unity 5.6.5 to Unity 2018.3. We are now noticing that our app will stop any external audio when the app starts.
For example, if you are playing some music and start the game, the music fades out as the app launches. You can then switch over to the music app and resume music playback. But in previous Unity versions, it seemed that launching the app would not stop external audio.
Ideally, we'd like our app to respond more elegantly. If external audio is...
Unity App Stops External Audio on Launch
For example, if you are playing some music and start the game, the music fades out as the app launches. You can then switch over to the music app and resume music playback. But in previous Unity versions, it seemed that launching the app would not stop external audio.
Ideally, we'd like our app to respond more elegantly. If external audio is...
Unity App Stops External Audio on Launch