How to set correct resolution for both iPad and iPhone
Hello everyone, I am confused about resolution. My question is simple. iPhone 6 has a resolution of 1334 x 750 whereas iPad Retina has 2048 x 1536. People, who publish iOS games compatible with both...
View ArticleiOS Local Notifications
I also posted this question to Stack Overflow at: https://stackoverflow.com/questions/44835507/local-notification-in-unity I'm currently developing an application in Unity (to be built in iOS) in which...
View ArticleAdd a ViewController over my UnityProject
Hello, sorry if this is a stupid question but how could I add a screen, I mean, a viewcontroller before unity's view, in the project that Unity generate? Thanks, JFK
View ArticleIL2CPP Type.MakeGenericType work around
As you may have experienced, IL2CPP does not yet provide full support for the Type.MakeGenericType method. Specifically, Type.MakeGenericType will only work for generic types which already exist in the...
View ArticleApple mach o link error
View attachment 236942 I am getting this error while building for IOS Any1 knows fix
View ArticleFatal Exception: NSInvalidArgumentException in...
So the game loads on iPhone 6 but as soon as I touch the screen anywhere the game crashes with the following (works fine on most other devices including other devices which don't support forcetouch):...
View ArticleAccess the "films" folder in library
Hello. I've been looking at making an app for sharing VR movies using locally stored films (user uploaded to iPhone/iPad). I'm wondering if it any way possible to access the Films library using Unity?...
View ArticleBlack Textures on iOS
I've seen a few threads about black textures on iOS, but those problems are different and the fixes haven't worked. The attached screen captures show my problem. The top is from the Unity Editor and...
View ArticlePossible to view StreamingAssets folder on iOS?
For simplicity sake I've decided to put my config file in the StreamingAssets folder. But I will need to be able to manually edit this file on the iOS device with some type of test editor file...
View Article-lGTMSessionFetcher 'library not found' during XCode compilation of Unity App...
Here's the error. ld: library not found for -lGTMSessionFetcher clang: error: linker command failed with exit code 1 (use -v to see invocation) Any ideas?
View ArticlePost Processing Effects on Mobile
Post Processing Stack (https://www.assetstore.unity3d.com/en/#!/content/83912) in unity are nice and provide quite decent results. Unfortunately they prove quite heavy for even a desktop not to mention...
View ArticleIs it possible to post new downloadable micro-games w/out updating the app?
Hi y'all, I've got a bizarre idea, and I'm wondering if it's technically feasible. I'd like to make a single mobile app that contains (and plays) a bunch of micro-games. Then I'd like to be able to...
View ArticleHow Does App Reviews and Ratings Influence App Rankings
There are millions of apps in the app store. How to win in this super market is an issue all app developers faced. The competition is fierce, how to boost app ranking plays a vital role. There are many...
View ArticleIL2CPP error on Unity5.6.1
I upgraded the Unity version from 5.2.2 to 5.6.1 and build IOS to get this error, Api Compatibility Level: .NET 2.0 or .NET 2.0 subset (no difference) I don't know how to fix it ArgumentException: The...
View ArticleiPad screen freeze, corrupt black screen, auto-rotation problem
I have an empty Unity project with one scene and a sphere bouncing on a cube. Working perfectly and as expected in Unity Editor, 5.6 When testing on iPad, the screen freezes in Landscape mode (see...
View ArticleiOS fade out audio when app loses focus
Hey there, Is it possible to use the iOS fading effect of the audio when the app is minimized? The fading continues even when the app isn't visible anymore. This nice transition is in quite a lot of...
View Articlecontinue running app in background for audio generation (iOS) ?
Hi. An important feature of my Unity app is to continue running in the background after the person has pressed the HOME button. iOS allows this to happen, even with OpenGL apps, provided: - The app is...
View ArticleCompress Texture2D at runtime
After loading a jpg/png into a texture2d it is in an uncompressed format and .Compress() will not work for ios as DXT not supported. Are there any solutions to compressing a texture2d at runtime with...
View ArticleUnity iOS Build Local Notification while App in Foreground
(Also posted to Stack Overflow at https://stackoverflow.com/questions...ld-local-notification-while-app-in-foreground) I am currently designing an application in Unity (for iOS) in which a local...
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