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Request and get state of camera permission

Hey guys There does not appear to be a way to ask the user for camera permissions in iOS? The dialogue for the permission will pop up by itself when you try to Play() the WebCamTexture for the first...

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PlayMaker vs. uScript

Hello there, which one is better for building a game for iOS? What are the differences between this tools? Does they do the same? Or can I combine both? Thx!

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Have issue with Unity analytics on iOS

I can see custom events in the validation list for Platform: OSXEditor SDK Version: u5.5.0f1 but no events comming from iOS device, is there is smith special for it?

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Unity build error: Error running cocoapods

After adding Firebase SDK and trying to build for iOS I get this error in Unity when building: "Error running cocoapods. Please ensure you have at least version 1.0.0. You can install cocoapods with...

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Ho do you connect an IOS controller to the Unity Editor?

I just bought a Steel Series wireless gamepad controller for IOS. (http://steelseries.com/products/controllers/steelseries-stratus-wireless-gaming-controller) I'd like to give my Unity game gamepad...

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Any experience working with Mobcrush?

I've just learned about Mobcrush, which is apparently a live-streaming and lets-playing platform. According to this blog post, all you have to do to be Mobcrush-compatible is add "ReplayKit Live" to...

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Time.timeScale does not work on ios 8.3 build by Unity5.4.1f1

I use the Unity 5.4.1f1 and 5.5.0f3 to build a project for ios. In the project I use the Time.timeScale for control the game, but it does not work on the ios 8.3. The Xcode version is 8.2.1. The Unity...

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Build Unity app as framework then consumed by another app

I exported Unity app as framework successfully, then include it as framework to use by another application. It's very similar and I think it's the same approach as Yao2ich tried to do here. I changed...

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xcodeapi for adding Sticker extensions

Hello all, My company would like to add stickers and an iMessage app extension to our Unity3D game. Since we use automated build processes several times a day to build to iOS, we are constantly...

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How do I enable Remote Push Notification Capability using Unity Cloud Build?

Hi, I've been struggling on and off for a few weeks now to get Push Notifications working for my Unity Game. I've finally realized the key is to enable Capabilities>Background Modes>Remote...

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GIDSignIn.h file not found Xcode

Hi, I am trying to build my ios game on Xcode but each time I build it I get the error GIDSignIn.h file not found. I used Unity 5.3. to develop my game. I am using the Google Play Services which I...

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NSAllowsArbitraryLoads

Hi! I have problem with webrequests on iOS. Xcode gives me a following error: Code (CSharp): You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify...

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How to wait for CaptureScreen to complete

I'm trying to take a screenshot of the iPhone screen either using Prime31 takeScreenShot or Application.CaptureScreenshot and then insert it into a tweet or Facebook post. The problem I have is the...

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Optimum sprite settings for mobile

Overwhelmed by the number of Inspector Options when you make your imported bitmaps Sprites(2D and UI). Is there a list somewhere of suggested 'best' settings for optimizing both texture quality and...

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Game crashes when returning from the lock screen

Whenever the phone locks up with the game running, and I'm unlocking it, the game flashes just for a second and then crashes to home screen. I don't own a mac and I'm deploying to iOS using CloudBuild....

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Callback on launching from URL Scheme?

Is UnityEngine implemented any callback / delegate I can listen to, for catching app launches with URL scheme? I can see that the generated Xcode project does something in UnityAppController.mm. Code...

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Destroy gameObject with tag

I'm sure I saw this a few months ago, but I cannot find it with searches, and I cannot get the right syntax. I want to delete a gameObject that has a particular tag. At the time I do it, I know there...

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Mobile Testing by experts keeps bugs away

At Mobile Lab, not only you or our developers working for you develop high quality Android and iOS apps for you, the testing of newly developed apps by experts ensures that your apps are bug-free.

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iosAccelResourcesFinalize crash

I haven't been able to recreate this on a local device, but our crash logs have spiked up with the largest crash. Here's an image of from crash reporter, https://screencast.com/t/SwfVle3Y0PHL The crash...

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iCloud and Unity cloud build

Is it possible to modify the iCloud XCode settings in Unity so that it works for Unity Cloud builds? I have been searching and there seems to be absolutely nothing on this topic since 2015. We...

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