Can't find what caused this, maybe somebody knows?
Unity 5.2.1f1, iPad mini 2, iOs 8.4
I have Bad Access Error in this line of DisplayManager.mm:
(BOOL)displayAvailable
UIScreen*)targetScreen; { return self[targetScreen] != nil; }
because of NIL in the argument.
It seems when calling UnityUpdateDisplayList() method in Unity, iOs gets back null result.
Can somebody help?
Unity 5.2.1f1, iPad mini 2, iOs 8.4
I have Bad Access Error in this line of DisplayManager.mm:
(BOOL)displayAvailable
UIScreen*)targetScreen; { return self[targetScreen] != nil; }because of NIL in the argument.
It seems when calling UnityUpdateDisplayList() method in Unity, iOs gets back null result.
Can somebody help?