Hi guys.
I was experimenting with the iOS external texture package off the asset store. Turns out you can do just about nothing with an external texture apart from view it (Can't encode to png or jpeg, can't call get pixels, and so on). When GetPixels is called, Xcode logs 'Texture '' has no data'. Likewise, calling any encode to binary array method yield 'Can't find image pointer'. I'd like to hear a Unity Dev's take on this.
Oh and calling Apply does nothing, already checked out of...
External Texture Problem
I was experimenting with the iOS external texture package off the asset store. Turns out you can do just about nothing with an external texture apart from view it (Can't encode to png or jpeg, can't call get pixels, and so on). When GetPixels is called, Xcode logs 'Texture '' has no data'. Likewise, calling any encode to binary array method yield 'Can't find image pointer'. I'd like to hear a Unity Dev's take on this.
Oh and calling Apply does nothing, already checked out of...
External Texture Problem