Code (CSharp):
- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- public enum lMode{login,register};
- public lMode LoginMode;
- //login
- private string user = "";
- private string pass = "";
- private int boolstatus;
- //register
- private string password = "";
- private string email = "";
- public Texture LogTexture;...