Hi all,
I'm integrating a unity view as part of a larger iOS application. I'm using Unity (5.1.2.f1) and xcode (7.0 beta 6) and have done a little work because Swift is used for the larger iOS application. All was working well with that.
However, whenever the orientation of the unity view is changed, whether through setting Screen.orientation in unity in CS or by invoking functions from UnityAppController+ViewHandling.h (like orientView, orientUnity), the unity view becomes fullscreen and...
Native iOS and Unity integration orientation change overwrites rootViewController
I'm integrating a unity view as part of a larger iOS application. I'm using Unity (5.1.2.f1) and xcode (7.0 beta 6) and have done a little work because Swift is used for the larger iOS application. All was working well with that.
However, whenever the orientation of the unity view is changed, whether through setting Screen.orientation in unity in CS or by invoking functions from UnityAppController+ViewHandling.h (like orientView, orientUnity), the unity view becomes fullscreen and...
Native iOS and Unity integration orientation change overwrites rootViewController