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PostLateUpdate.PresentAfterDraw on CPU Profiler

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Unity: 2017.1.0f3 Personal
XCode: Version 8.0

I've built my game on Android and WebGL and, performance-wise, they're great. However, when I build for iOS, the profiler is completely enveloped by PostLateUpdate.PresentAfterDraw. The game lags a tremendous amount and I can't find any reference to the function.

View attachment 243150

The other profilers show nothing of note. I'm willing to debug this issue, but I'm not sure how to go about it without random guessing as to what could be...

PostLateUpdate.PresentAfterDraw on CPU Profiler

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