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Ittermittent crashes on IOS due to Heap corruption

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Okay, so this one is causing us to pull our hair out, and causing a poor user experience for about 1/20 of our users. These are only happening on IOS

Essentially we are seeing random intermittent crashes throughout our game. Most prominently right at start. We are getting a few different stack traces, but they all seem related.

This is Unity 5.6.2.p2 and Unity 5.6.2.p4

No pattern of device/OS versions.

Between our previous release and this release we converted our internal CDN class...

Ittermittent crashes on IOS due to Heap corruption

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