This odd behavior just started when I updated the project to the latest Unity (5.6.1). Though it's been over a year since the project was last updated, so it skipped several versions of Unity. Prior to the update, it worked the same in the Editor and on iOS.
A force is applied to an object on a ramp. If the force is too low, the object goes partway up the ramp and slides back down. In the Editor it behaves as it should, when the object hits the collider at the bottom of the ramp, it...
Unusual Physics Behavior on iOS
A force is applied to an object on a ramp. If the force is too low, the object goes partway up the ramp and slides back down. In the Editor it behaves as it should, when the object hits the collider at the bottom of the ramp, it...
Unusual Physics Behavior on iOS