Im getting a crash in some Unity code I don't have access to. Im running an iOS build from 5.5 on my iPhone 7 plus ( metal enabled ). Anyone know what line this might be or workaround fix?
The line is: GfxDeviceMetal::InvalidateState() (GfxDeviceMetal.mm:1341)
The line is: GfxDeviceMetal::InvalidateState() (GfxDeviceMetal.mm:1341)