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Crash on 5.5 iOS Metal Device work around?

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Im getting a crash in some Unity code I don't have access to. Im running an iOS build from 5.5 on my iPhone 7 plus ( metal enabled ). Anyone know what line this might be or workaround fix?

The line is: GfxDeviceMetal::InvalidateState() (GfxDeviceMetal.mm:1341)

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