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Script Call Optimization on iOS

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Hello. I'm new here and we (me and a friend of mine) are working on our very first game to be realized in a couple of months. Our main target platform is iOS (iPhone and iPad). Reading through Unity Documentation there are a couple of stuff I couldn't quite understand, so we would appreciate if you could share your experience/knowledge:

On iOS Player Settings page it says:
  • When using the Fast but no...

Script Call Optimization on iOS

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