This is a profile for xcode instruments for my gameobject pool.
View attachment 210116
I notice that particle systems suck up a huge amount of memory 50mb for this one pool. I have two other pools and the combined total is more than a 100mb of memory. Is there a way to fix or optimise this? I've tried many things from reducing the max number of objects emitted and changing lifetimes.
View attachment 210116
I notice that particle systems suck up a huge amount of memory 50mb for this one pool. I have two other pools and the combined total is more than a 100mb of memory. Is there a way to fix or optimise this? I've tried many things from reducing the max number of objects emitted and changing lifetimes.