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IL2CPP crashes at GarbageCollectSharedAssets and LoadLevel

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Hi, everyone.

I'm developing an iOS App. But it is crashed at 'GarbageCollectSharedAssets' and 'LoadLevel'.
The version of Unity is 4.6.4 p1 and scripting backend is IL2CPP.
I read that the crash (scripting backend is Mono) is fixed.
But if the scripting backend is IL2CPP, how to resolve the crash?

IL2CPP crashes at GarbageCollectSharedAssets and LoadLevel

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