Hi, everyone.
I'm developing an iOS App. But it is crashed at 'GarbageCollectSharedAssets' and 'LoadLevel'.
The version of Unity is 4.6.4 p1 and scripting backend is IL2CPP.
I read that the crash (scripting backend is Mono) is fixed.
But if the scripting backend is IL2CPP, how to resolve the crash?
IL2CPP crashes at GarbageCollectSharedAssets and LoadLevel
I'm developing an iOS App. But it is crashed at 'GarbageCollectSharedAssets' and 'LoadLevel'.
The version of Unity is 4.6.4 p1 and scripting backend is IL2CPP.
I read that the crash (scripting backend is Mono) is fixed.
But if the scripting backend is IL2CPP, how to resolve the crash?