EDIT: Having gone back to re-check 5.0.1, it turns out we are seeing the issue there as well... Missed it happening there as we had other issues at startup that were subsequently fixed - but not run on a 'clean' install again...
We are seeing a crash in UnityRepaint after the first install of a build on iOS since moving from 5.0.1 to 5.0.2, I have tested with the latest patch as well - p4 - and still see the issue.
This only occurs on the first run of a cleanly installed build (ie delete...
5.0.2 iOS crash on first run of an installed build
We are seeing a crash in UnityRepaint after the first install of a build on iOS since moving from 5.0.1 to 5.0.2, I have tested with the latest patch as well - p4 - and still see the issue.
This only occurs on the first run of a cleanly installed build (ie delete...
5.0.2 iOS crash on first run of an installed build