SetSocketOption for ipv6 is crashing
I have a problem with udp sockets for ipv6. I have this c# code: Code (CSharp):  //lots of other code here        try         {           udpSocketIPv6.SetSocketOption(...
View ArticleiOS build Error with ("_unityToIOS", referenced from) when use device SDK
View attachment 224968 View attachment 224969 can not select the error and view detail info, select the error message, nothing happen
View ArticleiOS-game crashes at the WWW-queries when off wi-fi
Hello! The game periodically crashes on iOS when you turn off the Internet! To reproduce this error is difficult, sometimes it's 5 minutes, sometimes 5 hours. At the moment, the error is reproduced on...
View ArticleConsistent brightness from desktop to iOS? (Changing gamma?)
It took a little while for me to notice, since I do as much testing as possible on PC, but my game is much darker on mobile. I'm looking for ways to get brightness more consistent with what I see on...
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleRuns in editor, crashes on launch on device
What's the recommended steps for debugging an application that runs in the editor, but crashes on launch on the device?
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View ArticleMultiple crashes in UnityAppController+Rendering.mm line 249, built with...
We're seeing a high number of crashes in our latest releases of one of our games. It seems to only be affecting iPhones so far, no iPads yet (which is the platform mostly used for our game), and so far...
View ArticleOnDemandResources not working?
Hi, I'm unable to get ODR working either in our project or in the AssetBundleDemo sample project using Unity 5.5.2p1 and Xcode 8.3. ODR is enabled in player settings, and I've turned on "Embed Asset...
View ArticleSystemInfo.DeviceUniqueIdentifier value change when updating app through Test...
Hello, I've been using SystemInfo.DeviceUniqueIdentifier to identify users in my game. The live version (on the app store) was built using Unity 5.2.4. I'm now planning to push an update using Unity...
View ArticleNeed help with interpreting TestFlight crash report
Hi I have Unity IOS game and sometimes the game crashes with the following information. Could someone point me to the right direction to find a cause for this? The Red line below is as follows: Code...
View ArticleRegarding UNITY_USES_REMOTE_NOTIFICATIONS and missing callbacks for push...
There seem to be an issue with unity 5.4 building for Xcode when you are using remote push notifications. You can register for push notifications but the callbacks returning the push-token or error is...
View ArticleiOS Iphone 6 Tree Creator Leaves White/Black
We've noticed that the Tree Creator Leaves all turn white or black on the iPhone 6/6s. They retain their alpha however. It doesn't happen on Android devices, and my (older) iPad, also doesn't have this...
View ArticleiOS Iphone 6 Tree Creator Leafs White/Black
We've noticed that the Tree Creator Leaves all turn white or black on the iPhone 6/6s. They retain their alpha however. It doesn't happen on Android devices, and my (older) iPad, also doesn't have this...
View ArticleUnity 5.6 Video Player not working on iOS
Hey guys, I'm trying to use the new Unity 5.6 Video Player component on iOS. I have made a simple testing project with a white plane and a Video Player component on it, playing on awake. The plane...
View ArticleHow can I detect keypresses from an iOS BlueTooth Keyboard?
HI, I'm using Input.GetKeyDown to see if a user is pressing a key on an external Bluetooth Keyboard. The keyboard works fine to modify text in an InputField, but I want general non-focused keypresses...
View ArticleGuidelines: Universal App iPad / iPhone - Question
Hey, I want to publish my game as an universal app, but make a 2 Player Mode as an 'iPad-only feature'. This 2P mode uses the iPad's bigger screen - think about it as an inverted split screen where...
View ArticleiOS app rejected...looks like something new
From Apple 3. 1.1 BUSINESS: PAYMENTS - IN-APP PURCHASE Your app uses intermediary currency to purchase items that function as non-consumable products but does not include a restore mechanism. Users...
View ArticleHit direction indication
Hello, I have a FPS that I'm trying to add an Indication on the screen when the player gets shot. So, if the player is getting shot from the left, then I want an indicator on the left hand side of the...
View Article