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Asset bundles manager memory leak on iOs

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Has anyone experience memory leak on iOs with Unity AssetBundles Manager and found solution how to fix it? My case, i load empty scene where i have 20 mb of RAM memory. Then i go to another scene, load assets, instantiate, then destroy everything, unload asset bundles, call Resources.UnloadUnusedAssets, return to previous scene and have there 25 mb of memory. Where i get this extra memory?

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