I have an application that is used on a specific situation :
Forcing WiFi connection programmatically on iOs with Unity
- The application is run on an iPad mini 4 using iOS 9.
- Before the application startup the iPad mini is connected to a WiFi network.
- When using the application the user will move, and will therefore lose the WiFi signal and be disconnected.
- If the user returns near the WiFi router after losing the signal for more than ~30 minutes, it does not reconnect directly to the WiFi network (connecting to the network usually...
Forcing WiFi connection programmatically on iOs with Unity