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I need to get a unique Device ID on iOS. Is it possible for iOS?

I need a unique identifier for each device for the case if the user lost data so I will be able to link his data by device ID. But SystemInfo.deviceUniqueIdentifier always changes on iOS after the app...

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Apple Unity Plugins crashing on authentication

Hello, I have implemented the apple's unity plugins so i can use player's game center informations to log in them. I followed the instructions on https://github.com/apple/unityplugins and using...

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Question with errors

Question with errors

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Cleaning up projects...

Hey, all, Bit of a daft question, maybe, but I've been working on a very big project for the last 8 months, and each file has gone through various revisions, some of which, I'm sure, aren't used...

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Unity push native page on VisionPro

Hi, I'm working on a project which needs push OC/Swift native page on VisionPro. We have successfully tuned the communication between Unity and OC, but an "iSO c99 and later do not support" error...

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System.EntryPointNotFoundException: GKLocalPlayer_GetLocal assembly

Hello. Is anyone know how to fix the below error? GameKit 인증 중 오류 발생: System.EntryPointNotFoundException: GKLocalPlayer_GetLocal assembly:<unknown assembly> type:<unknown type> membernull)...

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Apple GameKit EntryPointNotFoundException

I have build the plugins and added to project but when I run game I am getting these errors https://github.com/apple/unityplugins EntryPointNotFoundException: AppleCore_GetRuntimeEnvironment...

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Deep Linking - before an app has started

How do you enable deep links to work before an app has started? urlscheme variable passing does not seem to work when app first opens (cold starts)... private void Awake() { if (Instance == null) {...

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Unity as a Library rendered on partial screen with SwiftUI

I tweaked some of the Unity iOS support code to make it work with SwiftUI as a UIViewRepresentable. Will share the process of getting there if people are interested.

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iOS rendering issue

Edit: filed a bug

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Why doesn't Graphics.DrawMeshNow work on iOS?

Trying to track down an issue that has been causing headaches on iPad and iPhone. When debugging a mysterious issue in a bigger project I discovered that Graphics.DrawMeshNow, or indeed any attempt to...

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Facebook SDK build issue with FBSDKCoreKit

Hey all, I am having issues building my project after upgrading to Unity 2018.4.11 and the latest facebook SDK. I've submitted a bug report to facebook, but I'm not counting on a timely, good response....

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I guess I can't run Advertising anymore on IOS

Unity 2022.3.36 Through out the years there is always some little issue with advertising with IOS that I have to fix and usually after I mess with a setting it will work and that will go good for a...

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Arm64 Simulator is now Supported On Arm Based Macs

iOS and tvOS Arm64 Simulator is now supported on Arm based Macs starting from Unity 6 Preview (6000.0.9f1). Select Simulator SDK in Player Settings and "Simulator Architecture" field will appear with...

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iPadOS: Tapping objects in AR much more unreliable than on iOS

Update: I found the error. It was caused by an UI element that blocked the raycast. Due to the different scaling of the canvas on iPadOS, it was more noticable than on an iPhone. Old post: We have an...

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Crash DebugStringToFilePostprocessedStacktrace

Hi, We're seeing this crash a lot on iOS in Firebase (25% crash rate) and it seems to happen while the app is in the background. Android seems fine. We have no idea what might be causing it, but it...

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(XCODE) GAD errors in project that no longer has google ads installed....

Hey all, So somehow I am getting what I think are Google Ad errors, even though there is no trace of google ads anywhere I can see in my project. I checked the plist, mobile dependency resolver,...

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Unity IAPs failing: Initialize failed NoProductsAvailableNo product returned...

I have trying to find my solution through these forums for about 3 days already and no luck. I disabled "Enable Swift Libraries." I have all my agreements accepted and my IAPs inside App Store Connect...

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XCode Bug: Missing signing identifier at Unity Framework

I am making an AR app and it builds just fine in Xcode but I can't sign it on testflight. It gives me an error when I try to archive the app. The error states: Missing signing identifier at...

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How to read "Click Only" mode data from AppleTV / tvOS Siri Remote?

I'm building an AppleTV / tvOS app and have managed to get support for the Siri remote working for swiping & clicking on the main touch pad and the main button presses. So far, so good. However,...

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