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XCode Bug: Missing signing identifier at Unity Framework

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I am making an AR app and it builds just fine in Xcode but I can't sign it on testflight. It gives me an error when I try to archive the app. The error states:

Missing signing identifier at "/var/folders/zx/27c5k9nd3c53_djxc628q8940000gn/T/XcodeDistPipeline.~~~CGHJcC/Root/Payload/my-unity.app/Frameworks/UnityFramework.framework/Frameworks/libswift_Concurrency.dylib".

Failed to cloud sign...

XCode Bug: Missing signing identifier at Unity Framework

Game Center capabilities not added to XCode

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I'm using GameCenter (Social.localUser.Authenticate) for my iOS version. And Game Center is not present in XCode under Signing Capabilities. Is this by design?

I though Unity was adding it automatically upon detecting Game Center usage? I have "Automatically add capabilities" checked in Player Settings

I'm Unity 2021.3.21f1 with XCode 14.2

I can manually add the capabilities, which is adding com.apple.developer.game-center to the entitlements file.

Sign in with Apple Unity Plugin v1.4.3 [Unofficial]

iOS Build Failing - Dummy.CPP

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As a preface, there is another thread about building for android with the same issue. I re-installed Unity Hub and Unity. I am building my project for iOS, I open up xcode and get:

Code (CSharp):
  1.  
  2. Showing All Messages
  3. Prepare packages
  4. Prepare build
  5. ComputeTargetDependencyGraph
  6.  
  7. note: Building targets in dependency order
  8. note: Target dependency graph (3 targets)
  9.     Target 'Unity-iPhone' in project 'Unity-iPhone'
  10.         ➜ Explicit dependency on target 'UnityFramework' in project...
iOS Build Failing - Dummy.CPP

How to make magic spell and spell effects ?

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Hi guys,

What is the way to create magic spells for 3D games on the iPhone ?

Do you use the particle system of the Unity game engine or will that take too much processing power and is not feasible ?

Or do you model the shape of the spell then animate the shape with deforming bones ?

For a mage doing a fireball, I would think it's particle system in Unity.

Can't open project on iOS

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Hi
I have been developing my app on Windows and now want to publish for iPhone
I have zipped up
Packages
ProjectSettings
Assets
uploaded to onedrive
and then downloaded to the mac (macincloud)

After unzipping into a new folder, I add to Unity Hub and open
It opens with a few errors (as it isn't built for Windows)
I then try to switch platform to iOS and get this error

Moving /Users/user250313/Documents/MCwith2D/Temp/UnityTempFile-6c9f17e3c31094156a4c89e827f5db8f to...

Can't open project on iOS

Random Audio Buffer Underrun on iOS

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I frequently have audio buffer underrun on various iOS devices even though they work fine on older models. I've tested all the buffer sizes and it still happens for my users. Android doesn't have this issue.

Unity stop itself after splash screen!

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Hi there!

I working on Unity 2022.3.21f1 and I test on iPad mini 2 from 2008 (maybe)
and I build it by Xcode and it freezed at Splash screen without go further
and then I switch back to run the game on only device (iPad) without Xcode
the game opening just a splash screen and then
close itself, and can't go to even first scene...

so what happen? I see a memory usage in Xcode, it about 300MB
it should be enough right?

But why it close itself?

and I continue testing on my iPhone 12 Pro...

Unity stop itself after splash screen!

Native Crash - Unknown Function (/usr/lib/system/libsystem_kernel.dylib)

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Hi All

Unity 2020.2.2f1

I am getting this error in Cloud Diagnostics.

Native Crash - Unknown Function (/usr/lib/system/libsystem_kernel.dylib)

Affected seem to be all iOS devices View attachment 843364 View attachment 843367 . I have not been able to reproduce the crash myself.

In Xcode I have the following:
View attachment 843364

View attachment 843367


Any help would be greatly appreciated.

Native StackTrace:

Thread 0 (crashed)
0 libsystem_kernel.dylib...

Native Crash - Unknown Function (/usr/lib/system/libsystem_kernel.dylib)

OnApplicationCrashed?

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Hi there!

There has anyway to detect on application crashed?

because my iOS app always exit by crashed when I open and play so long time, but I don't actually know when it would crash and exit

so if we have something like crashed detector we can just use PlayerPrefab to save a time or other data.

any suggestion?
Thanks!!!

error: EXC_BAD_ACCESS

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Hi all. I'm trying to build my game on an iOS simulator. But I see this error on launch: Job.worker 1 (23): EXC_BAD_ACCESS (code = 2, address = 0x12fa01000)
Why?
Thanks for the help!

In-App Purchase Dialog Re-launches Itself After Completing Purchase

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Hello all,

I'm having an issue with Unity's In-App Purchasing package on iOS. It seems I've set everything up correctly, as I am able to launch the In-App Purchase dialog (it displays all of the correct information for the product, and the log in Xcode displays "-> applicationWillResignActive()"), complete the purchase using a test account, and then the dialog displays a "Done" message before closing. Once closed, the log displays "-> applicationDidBecomeActive()" and just about a second...

In-App Purchase Dialog Re-launches Itself After Completing Purchase

iPhone 13 Pro Max UI issue

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Hello all,

i release my latest update for my game, its working fine on all device both android and iOS, but i have issue with iPhone 13 Pro Max, while the UI showing fine on the unity device simulator, my friend who have 13 Pro Max have issue with the game UI, and i also found another friend with 13 Pro Max have same issue.

after that i try test my game on iPhone device as i could and its working 100% fine on these device its only on the 13 pro max, now for the record i didn't test it on...

iPhone 13 Pro Max UI issue

Black screen when running Unity project in XCode simulator

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Hey!

Thank you for your attention!.

I am trying to publish my first IOS app.

I built it in Unity and now I sent it to Xcode.

I want to test in a IOS simulator in Xcode. I have a list of models and anyone that I pic will load a black screen.

The simulator works fine, I see the IOS interface but when load my app only a black screen.

I have macbook with Sonoma 14.2.1 and Xcode 15.0.1.

I am receiving this error:
Job.worker 6 (23): EXC_BAD_ACCESS (code=2, adress...)

Any sugestions?...

Black screen when running Unity project in XCode simulator

Adding Facebook frameworks automatically

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Using Unity 202.3.18f1, Xcode 15.3, Facebook SDK 16.0.0

I've read several topics regarding this issue where six necessary Facebook frameworks are not part of the Frameworks, Libraries and Embedded Content under General in the Unity-iPhone.

https://github.com/facebook/facebook-sdk-for-unity/issues/659
https://github.com/facebook/facebook-ios-sdk/issues/2128

Adding the frameworks manually by getting them from "Pods > Pods" works and prevents the app from...

Adding Facebook frameworks automatically

I want Data directory automatically set UnityFramework Target Memebership

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I am trying to use Unity as a library in a native app.

I'm also using a deploy system through Jenkins, and I'm having trouble with the Target Membership in the Data Directory set to Unity-iPhone.

When building from Unity to iOS, is there any way to ensure that the Target Membership in the Data Directory is set to UnityFramework and not Unity-iPhone?

Remove Capability API

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So there is API for adding capabilities in post build processor but there is no API for removing capabilities.
Starting with 2018.2, Unity for some weird reason started automatically enabling Push Notification capability in XCode project as soon as you touch the NotificationServices api in your Unity project.

I'm not using push notifications, just local notifications, and since upgrading to 2018.3 I'm unable to build the project using Cloud Build, since the automatically added Push...

Remove Capability API

Location permission returns true despite not granting it

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I'm working on a cross-platform project using Unity 2021.3.19f1. The app asks for location permissions not as soon as it launches, but on a later screen. This is working on Android, but on iOS the location permission prompt appears as soon as the app launches, when it should be behaving like Android. Hoping someone sheds a light on what's going on.

This is supposed to be the flow:
  1. On app launch check if location permission was granted before (i.e. not a fresh install). If...

Location permission returns true despite not granting it

Unity 2021.3.6f1, Xcode 14, iOS 16 Problem: UnityFramework crash before main()

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Hi, I`ve recently updated to Xcode 14 and my devices to iOS 16.

I created a new Unity project (only one cube), and added the exported UnityFramework to the new iOS project. After running, it crashed before the main() function. But it can work normally on iOS 15 devices

View attachment 1121414

Apple GameKit EntryPointNotFoundException

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I have build the plugins and added to project but when I run game I am getting these errors


https://github.com/apple/unityplugins



EntryPointNotFoundException: AppleCore_GetRuntimeEnvironment assembly:<unknown assembly> type:<unknown type> member:(null)
Apple.Core.Availability.OnApplicationStart () (at Library/PackageCache/com.apple.unityplugin.core@d07a9d20344c/Runtime/Availability.cs:40)
EntryPointNotFoundException:...

Apple GameKit EntryPointNotFoundException

Issue with location services on Ipad.

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Hello, everyone!

I have a project in which I'm encountering an issue on an iPad. To check if the problem is with my project, I created an entirely empty project.

The essence of the problem: I need to use location services.

In the new project, I added a very simple script that executes 'Input.location.Start()' when a button is clicked.

Then, in the Update, I check the status 'Input.location.status'.

When the button is pressed, as expected, the native popup for...

Issue with location services on Ipad.

Command PhaseScriptExecution failed with a nonzero exit code

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Hi, I've been trying to archive my app into TestFlight from Xcode 15.2, however I keep receiving errors that are related to the Il2cpp. Is there anybody who could help me understand its cause and any fix to this? Thanks. My project was originally built on the editor version 2023.2.11f1. Also error files provided below.

##### Output
fatal error: cannot open file 'Il2CppOutputProject/IL2CPP/libil2cpp/icalls/mscorlib/System.Runtime.Remoting.Activation/ActivationServices.cpp': No such file or...

Command PhaseScriptExecution failed with a nonzero exit code

Exception Type: EXC_CRASH (SIGABRT)

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Hi,

I would like to ask for help from experienced developers, as I am a beginner in Unity. What is causing my game to crash on iOS? When I open the app it instantly crashes.

Any help is appreciated.

Incident Identifier: 33291820-A800-453A-829F-4EE5DFF96D55
Hardware Model: iPhone8,1
Process: EgyptMarbleZumbaBlast [2327]
Path: /private/var/containers/Bundle/Application/A6A39E30-AC4A-444D-98A5-DF6342121F0F/EgyptMarbleZumbaBlast.app/EgyptMarbleZumbaBlast...

Exception Type: EXC_CRASH (SIGABRT)

Issue when setting manual screen orientation to landscape

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Hello,

I'm having some trouble when setting the orientation to landscape manually on iOS. Currently we use a React application as a wrapper around the Unity instance which sends a message to Unity to tell it to force orientation to landscapeLeft.

When the rotation is handled we seem to be only able to use half of the screen and as such the UI does not scale correctly.

I'm attaching a link to a video of what the orientation change looks like.



As you can...

Issue when setting manual screen orientation to landscape

Background images turn transparent on iOS deployment

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I have some overlapping background images which appear as intended in the Unity editor, but once I deploy to iOS, they turn transparent as shown in links below.

I haven't been able to find anyone with the same problem, so I hope you good people can help me out.

https://postimg.cc/Y4885Z5n
https://postimg.cc/DmS5NCB6

I'm using Unity 2023.2.3.f1, Xcode 14.2 and deploying to iPadOS 16.3.1.

Any tips and suggestion are very welcome!

PS: This forum is extremely...

Background images turn transparent on iOS deployment

CocoaPods installation failure when building for iOS

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I recently reset one of the work Macs and after pulling one of our repos and trying to do a build, I've been getting an error about cocoapods. The project contains Facebook, so I'm use to getting a workspace file, however because of the error, the workspace file is not generated. The console error is as follows.

I have been trying various things, but so far, nothing has helped. I appreciate any suggestions on solutions to the issue. Thank you.

Unity 2019.4.30
Facebook SDK 11...

CocoaPods installation failure when building for iOS

Apple privacy manifest updates for Unity Engine

No Code signature found error. Xcode, IOS

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Ran the game a week ago through xCode on my iphone device, but now it's not working. I get this error when the game builds and tries to install on the iphone. It seems like it was canceled, but it installed sucessfully and i can run it on the iphone, but i need the logs from the xCode for debugging.

here is the error:

Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.2S1bjF/extracted/Drop Down.app/Frameworks/GameKitWrapper.framework :...

No Code signature found error. Xcode, IOS

Is there a way to pause audio and continue playing audio?

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I'm using "AudioClip" and I have a menu to pause animations. I can't seem to pause the sound though e.g. I have a sound of a character jumping, but when I pause the sound keeps on playing. Is there like .pause I can use or? I can't seem to find anything I can use at the reference page.

Basically I'd like the sound that can pause and to continue the sound after pause.

Thanks in advance.
-Hakimo

iOS App store approved app Build is Crashing randomly on iPhones 16.x

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I don't know what to do:

I tested extensively given a macbook air (juggling 121 gbs of space) and tested on devices from friends and family with software updated to 17.x. There were no issues and we released the app and we're approved on the App Store and Play Store
Now we found from starting our campaigning that randomly, devices with 16.2.2 and 16.6 (the 16 family in general) have been crashing before the app can open. We have been getting alot of messages from potential users that they...

iOS App store approved app Build is Crashing randomly on iPhones 16.x




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